Prior to this class, I would not consider myself someone who has been exposed to the gaming world. The only computer game I really played growing up was Sims. Sims is a simulation game requiring the player to do tasks such as build houses for their Sims, and take care of them (i.e., feeding them, allowing them to have social interactions, keeping their hygiene levels controlled, etc.).
For my first gaming blog post for Ed Tech, I decided to play Lemonade Stand, which is a simulation game located on coolmathgames.com. I chose Lemonade Stand as my simulation game because it would be beneficial and practical to use with students in Elementary school who are learning about money, and the exchange of money. My goal with finding a simulation was to pick one that would serve a purpose and apply to information learned in class. This belief of mine is supported in the article, Mind Shift Guide to Digital Games and Learning, by Jordan Shapiro, where it is stated that, “Played in small doses, short-form games can serve as great interactive examples, reinforcing and supplementing a teacher-driven curriculum.” This also shows that gaming within a classroom does not have to take up the entirety of the class, but rather, it can be used for roughly ten minutes as a support to the information recently learned.
When beginning Lemonade Stand, you are given a choice to choose between 7, 14, or 21 days to make your profit off of the stand you are running. You will begin the game with a total of $20. Next, the gamer learns that he or she can control the price that the lemonade is sold for (located on the bar on the top right of the screen). In addition, the gamer can manipulate how many cups, lemons, sugar, and ice cubes he or she would like to invest in for the time playing. This is an example of how a simulation prepares one to take action in order to accomplish goals, as stated by Gee in Good Video Games and Good Learning.
A very important aspect of this game to take not of is the weather on each particular day that you play the game. I have noticed that by altering the price of the lemonade to correspond with the weather, you will make more of a profit. For example, I lowered the price on days when it was not very hot, or it was raining. On the other hand, if it was a hot and sunny day, I would increase the price due to the face that people take more of an interest in buying lemonade on a hot summer day, leading them to be more likely to pay more.
There is an option on the simulation to create your own recipe or to stay with the default recipe. It is suggested for new players to play the game using the default recipe at the beginning. I have found that I am still using the default recipe because I am still trying to master an outcome that I am happy with before manipulating more aspects of the game.
Finally, after completing the 7, 14, or 21 days that you selected at the beginning of the game, you will then be able to see the customer satisfaction and your profit.
Gee, J.P. (2007) Good video games + good learning : collected essays on video games, learning, and literacy. Chapter 4: Good video games, the human mind, and good learning. New York : Peter Lang. pp. 22-44.
Shapiro, Jordan. “Mind Shift A Guide to Digital Games and Learning.” Mind Shift A Guide to Digital Games and Learning, a.s.kqed.net/pdf/news/MindShift-GuidetoDigitalGamesandLearning.pdf.
Link to site: https://www.coolmathgames.com/0-lemonade-stand